RED SUS
Fillomino
Rules
- Divide the grid into regions.
- If two regions are adjacent, they do not have the same size.
- A given number in a region indicates the size of the region.
- A region may contain any number of givens, including zero.
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Extraction: extract all letters adjacent to exactly 3 borders.
Hashiwokakero
Rules
Draw bridges between islands (numbers in circles) such that:
- Bridges start and end on distinct islands.
- Bridges are either horizontal or vertical.
- Bridges may not cross other bridges or islands.
- If there exist bridges between 2 islands, there are either one or two bridges between them.
- The number on the island indicate the number of bridges connected to it.
- All islands are connected via bridges (i.e. you can travel from any island to any other island via bridges).
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Extraction: extract all letters part of an odd number of bridges.
Heteromino
Rules
- Divide the white cells along the dotted lines into regions of size 3.
- Regions of the same shape and the same orientation are not orthogonally adjacent.
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Extraction: extract all letters in the middle of polyominoes.
Icebarn
Rules
- Draw a directed path from IN to OUT via axis parallel lines connecting centers of cells (and the IN/OUT arrow).
- The directed path must pass through the arrows in the indicated direction.
- The directed path must pass through every icebarn at least once (An icebarn is a connected region of ice cells).
- The directed path may not turn on ice cells.
- The directed path may cross only on ice cells.
- When the path is crossing, the path must go straight.
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Extraction: extract all letters on where the path makes a turn.
LITS
Rules
- Shade 4 cells within each region to form a tetromino (4 connected cells).
- Same tetrominos may not be adjacent (2 tetrominos are the same if you can reflect and/or rotate one to form the other).
- All shaded cells must form a connected region.
- There may not be any 2x2 region of shaded cells.
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Extraction: extract all letters on unshaded cells.
Masyu
Rules
- Draw a single non-intersecting loop connecting centers of cells via axis-parallel lines.
- The loop may only turn at center of cells.
- The loop must pass through the center of every circle.
- The loop must go straight through every white circle and make at least one turn before going a distance of 2 either before or after the white circle (or both).
- The loop must turn in every black circle and go straight for at least a distance of 2 before and after the black circle.
- The loop may enter and exit each cell at most once.
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Extraction: extract all letters on where the loop makes a turn.
Moon or Sun
Rules
- Draw a single non-intersecting loop connecting centers of cells via axis-parallel lines.
- A region of bolded lines is called a "room". The loop goes through each room exactly once.
- Whenever the loop visits a room, it must pass through either all of the suns and none of the moons or all of the moons and none of the suns in that room before leaving the room.
- The loop must visit every room at least once.
- The loop alternates between "visit all suns" and "visit all moons" whenever it enters a room.
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Extraction: extract all letters on the loop during the visit to all suns (circles) in the region.
Nurikabe
Rules
Shade some cells such that:
- Number cells remain unshaded.
- A number indicates the amount of connected unshaded cells in the unshaded region the number is in.
- Each unshaded region contains exactly one number.
- All shaded cells are connected.
- There may not be a 2x2 region of shaded cells.
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Extraction: extract all letters on unshaded cells.
Star Battle
Rules
Place some stars such that:
- Each row and column contains exactly 2 stars.
- Each outlined region contains exactly 2 stars.
- Stars may not touch (2 stars are touching if the 2 cells containing them share at least a point).
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Extraction: extract all letters on stars.
Sudoku
Rules
Place numbers such that:
- Every row and column contains each number 1-9 exactly once.
- Every outlined 3x3 box contains each number 1-9 exactly once.
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Extraction: extract all letters on even numbers.